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Winter Grepolympia

Nike, goddess of victory, heralds the start of Winter Grepolympia. Do you have what it takes to win in 4 challenging competitions and make her proud?

Experience the sporty winter spirit of ancient Greece through Winter Grepolympia! There are four different disciplines to compete in. The length of the discipline varies, so be sure to check the forum announcement for the event to know how long each lasts! With each discipline, you have an athlete that you can train each day and enter into the competitions. The prizes for participation are laurels, and these can be traded in the event shop for additional resources, spells or other effects. The best alliances will win unique effects at the end of each discipline. In order to be the best and come out on top, you will need to teach your athletes the skills to win through the use of training points.

Disciplines
44345cbf442f0027d2976251d5b509bb6d5b3c19d34fa5332e3ebdf27045555894df37c677c544b9acfa5db8be8ef0a4842b1d58b22065dc76a336ae6f27d4e6
Shield LugeBiathlonFigure SkatingSki Jumping

Training
For each discipline, you have an athlete that you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army.

The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold respectively. These slots remain active throughout all disciplines. The number of units that can be trained in each slot is limited, and this results in the training time being 2 hours per slot.

Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.

The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 24 hours. This allows you to gain more training points than would be normal. This effect carries over to the next discipline if started towards the end of the discipline's time frame.

  • The values for training points are relative to the game speed (formula: training points*event length multiplier/game speed).\
    • For 48 hour disciplines, the event length multiplier is 1.75
    •  For 72 hour disciplines, the event length multiplier is 1.75
    • For 96 hour disciplines, the event length multiplier is 1.3
    • For 120 hour disciplines, the event length multiplier is 1.4
  • The amount of units per training slot is also relative to game speed (formula: units*world speed).
UnitShield LugeBiathlonFigure SkatingSki JumpingAll Competitions
Points/UnitPoints/UnitPoints/UnitPoints/UnitUnit Limit/Slot
fa741bcec6c0f0ce6fb0587602c973ae6953535322
848b1ac7139d217cf7a94c812742f7035870755820
7dc52fd8553267b1aa1f76c497f8bff85875585820
d1a9a9e693800314df1bff317d645ca18067676718
f27b582ce7382a368619e0f490bff17d2132132562346
1d7414262119db0369b080b8bdb4f1362842842842844
ed911343410701331db84f07755c73cc1961781962317
cee4a28e221aea1c085999de414b8d6621851986198619861
08518b5604dae954a8b09ed7d9b21bab22232223222324451
ac146bdd6ba8c3e6bfaafec83d60cb4821472362214721471
4bf098aa7efeab851f2dc27841bc9ff316781678184620141
47791e7ca6ada767d596c21497f2f9c317681945176817681
d7d657379ee3eae3ab67a82a0264568c16211945162116211
4bba7685df297de709e24cebf6c466bc18051805216621661
f3049556ae2af86e055fadf47163e7dc23831986198619861
5ba7d579f90e8ba92efb320c18482e4422232445222322231
87529a3f5ae3445cc79abb215d8803fd19641785178517851
e2680bb6de76e2d5827a4846d8d423cc21192119233123311
19494534b50ca49396b997eb13ed510525882588258825881
4ebff31cc8914ebc62b505dd097a3e7d15681568156815681
9786cacff69305db267611197756f60b17201720172017201

Skills
There are 3 skills for each discipline which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.

EventShield LugeBiathlonFigure SkatingSki Jumping
Skill SetsBalance, Control, SpeedAccuracy, Speed, EnduranceTechnique, Performance, BalanceTechnique, Speed, Focus
  • Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.
If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.

Competition
Your athlete can enter into a competition once every 24 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.

Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance. This value varies depending on the discipline length.

12h
24h
48h
72/96h
>96h
Shield Luge
Biathlon
Figure Skating
Ski Jumping
16
18
35
40
70
0 - 574 m
0 - 499 pts
0 - 54 pts
0 - 25 m
18
20
40
50
80
575 - 674 m
500 - 849 pts
55 - 64 pts
26 - 31 m
21
23
45
55
90
675 - 774 m
850 - 1119 pts
65 - 74 pts
32 - 39 m
23
25
50
60
100
775 - 874 m
1120 - 1549 pts
75 - 79 pts
40 - 45 m
25
28
55
65
110
875 - 974 m
1550 - 1999 pts
80 - 89 pts
46 - 57 m
28
30
60
70
120
975 - 1074 m
2000 - 2349 pts
90 - 99 pts
58 - 67 m
30
33
65
80
130
1075+ m
2350+ pts
100+ pts
68+ m

Rankings
The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.

For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a discipline, each missing member will account for "0" points in the calculations.

Rewards
In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during the Games.

Player Rewards
Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.

Alliance Rewards
At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength, or intensity, of this effect will depend on where the alliance places in the rankings.
Duration: 14 Days from the enactment of the reward.

Event
Reward
Effect
Shield Luge
a9facbbd9552f97408b1ccde35690b68Grants up to +20% defensive bonus in all cities
The Olympic Torch
Gr%C3%BCnder.png1st Place: 20%
Gr%C3%BCnder.png2nd Place: 15%
Gr%C3%BCnder.png3rd Place: 10%
Gr%C3%BCnder.png4-10th Places: 5%
Biathlon
4f48e016310340872a284f655635ff3dGrants up to +40% battle points
Olympic Senses
Gr%C3%BCnder.png1st Place: 40%
Gr%C3%BCnder.png2nd Place: 30%
Gr%C3%BCnder.png3rd Place: 20%
Gr%C3%BCnder.png4-10th Places: 10%
Figure Skating
9a7e50b4226392b9d6d7c0e48249c321Grants up to +40% resource production
Olympic Merchant
Gr%C3%BCnder.png1st Place: 40%
Gr%C3%BCnder.png2nd Place: 30%
Gr%C3%BCnder.png3rd Place: 20%
Gr%C3%BCnder.png4-10th Places: 10%
Sky Jumping
788021b625ff7ebf15eec5a79a0a5ea3Grants up to +20% attack strength, land or naval
The Olympic Sword
Gr%C3%BCnder.png1st Place: 20%
Gr%C3%BCnder.png2nd Place: 15%
Gr%C3%BCnder.png3rd Place: 10%
Gr%C3%BCnder.png4-10th Places: 5%

Shop
After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:
Item
Price
Description
d4fb5b24a0c132a71653de4a9a29f11c30 Laurels
Your city will continuously receive Archers
Archer Reinforcement V
78ea6c688bc788a46fc63e124f8332bb30 Laurels
Your city will continuously receive Hoplites
Hoplite Reinforcement V
5a3159d571f46a5b28ca3a23b8e7a52530 Laurels
Your city will continuously receive Swordsmen
Swordsman Reinforcement V
cc701336b9834ab93cf8c7e839c53c8230 Laurels
Your city will continuously receive Slingers
Sligners Reinforcement V
ef09a0860eeb75a85ec3abd48f330b3d50 Laurels
Your people are extraordinary motivated

The resource production in your city is increased
Increased resource production (epic) V
cf22a274c190f86fd82d679e6bb0ffb850 Laurels
Your city will continuously receive Light Ships.
(level IV on worlds without Aphrodite for 35 Laurels)
Light Ship Reinforcement V
bb7bc46f088c09f24d3b5f4c39e1cd8735 Laurels
Your city will continuously receive Biremes.
(Only available on worlds without Aphrodite)
Bireme Reinforcement V
e2143291565ca4bd07151d6a65d5d4ec150 Laurels
Your city will continuously receive Sirens.
(Only available on worlds with Aphrodite)
Sirens Reinforcement III
50061f11f91d035d09a248d872d6049f100 Laurels
Tyche animates your troops to defend your city with a vengeance
Defending units in the city are 5% more efficient for 7 days
Tyche’s Encouragement I
a89e0d25eaf6cfe746576d80f33af55c100 Laurels
Tyche ignites the inner flame of your troops
Attacking units in the city are 10% more efficient for 7 days
Tyche’s Enlightenment I
d4f164520f959f3f57d1f7f16572117f100 Laurels
Tyche lifts the morale and evokes the joy of living amongst your people
The cost of city festivals is reduced by 20% for 7 days
Tyche’s Celebration of Joy I
adfcb852b62a99aa3bdb755fe470cb36150 Laurels
Your city will continuously receive Harpies
Harpy Reinforcement IV
69fefa29d5ec749446eb13680a1444e2150 Laurels
Your city will continuously receive Manticores
Manticore Reinforcement I
38914e562f68721fc95919a85bd40c9e150 Laurels
Your city will continuously receive Erinys
Eriny Reinforcement I
0851e3f9e6ccefcb6cad0dccd2d4e024500 Laurels
100 extra population will be permanently available in your town
Limit: 300 population per city
Great Land Expansion
9eedec981ab68b6c87d52b3407464afe500 Laurels
With Athena's guidance your armies have improved battle strategy for a short duration
All battle points received while this power is active are increased by 100%, with the exception of battle points from Colony ships and any type of transport ships
Divine Battle Strategy

After the Grepolympia ends
If you still have laurel leaves left over at the end of the Grepolympia, don't worry, because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.

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