The Paladin is a powerful and versatile unit. In most regular worlds, the "skill system" is enabled, allowing you to recruit up to ten Paladins, level them up, and specialize them to suit your strategy—both in battle and within your village. This system supports a wide range of playstyles and helps you strengthen your empire, so it’s important to choose your Paladin skills wisely.
When you send a Paladin as part of a support, your entire army travels at the Paladin’s speed, ensuring your reinforcements arrive swiftly.
While some worlds may disable the Paladin entirely, or limit you to a single, skill-less Paladin, this article focuses on the skill-based Paladin system.
Recruiting Paladins You can recruit your paladin in the Statue. After that a certain amount of villages is required to recruit more paladins.
The amount of villages required to gain an additional paladin are as follows: 1, 3, 5, 10, 20, 35, 50, 65, 80, 100. Each paladin can then be leveled up individually and then trained in 1 of each skill-tree. You will consume skill-books to do this.
Training Paladins Gaining experience is easy, but it's important to choose wisely how you go about doing this. In fact, there are several ways for your paladins to gain experience points (often simply called XP)! These possibilities are grouped in four main categories: Combat, Support, Construction and Training. Simply letting your paladin sit in your village, soaking up all that building experience, might sound like the best way to go at first. However, as the game progresses and your paladin increases in level, you will soon find that he is needed elsewhere.
Combat
Support
Construction
Training
XP is earned for a single paladin each time it attacks or defends a village. Your paladin will not lose his current experience points or learned skills even if he dies valiantly on the battlefield.
If your paladin leads an attack upon a village or commands the defending forces the amount of XP earned depends on the type and number of enemies defeated. Your paladin will not gain any experience by defending against your own attacks or attacking your own villages.
A paladin can gain experience by supporting other players' villages, either just by himself or by leading an army. The amount of experience gained depends on the time spent supporting, the total amount of your own troops at the supported village, and the amount of attacking troops defeated there. This means that your paladin will also gained experience when supporting a village, even if nobody dares to attack it. Experience is granted on a daily basis, when your paladin battles, and when the amount of your support changes.
Your paladin will not gain any experience by defending against your own attacks.
The paladin will also not gain XP if a building is finished in the supported village, since he is commanding the supporting troops and not overseeing the construction.
If the paladin is in the village during the whole building process, from start to finish, he will gain experience points for overseeing the constructions. The amount of XP depends on the resource costs of the building. A paladin that is supporting a village cannot oversee the construction and therefore does not gain experience points this way.
The paladin must be at home with a statue to start training. During his training the paladin is unavailable for other tasks. Training requires resources to provide the equipment needed to train the paladin adequately. Canceling training returns 90% of the resource costs.
If his village is conquered while he is training, he dies. When a paladin dies, his training is canceled and no experience points will be gained from it.
Skill Books So, now that you know how your paladins gain experience points, let us show you what you will get for them!
There are 12 different skills to learn and each skill has 4 levels (48 levels), skills are divided in three trees and four tiers that you can level. To unlock the next tier your paladin needs to reach one of the following levels:
Skill Tier 1 -> Paladin needs to be Level 1 to unlock
Skill Tier 2 -> Paladin needs to be Level 8 to unlock
Skill Tier 3 -> Paladin needs to be Level 16 to unlock
Skill Tier 4 -> Paladin needs to be Level 24 to unlock
When reaching a certain amount of experience points the paladin gains a level. Each time a paladin levels up he earns a skill book. Skill books are used to advance a paladin through the skill tree. These books are granted at random, and fall within three main skill sets: Village, Defense, and Offense. Each of you paladins will be able to progress up until level 30, which means that none of them will be able to master all the skills. So choose wisely!
Offense
Charging
Riding
Destruction
Ramming
While attacking with the paladin, boost accompanied axemen's strength.
While attacking with the paladin, boost accompanied light cavalry's strength.
While attacking with the paladin, accompanied catapults do more damage to buildings.
While attacking with the paladin, accompanied rams are more effective against the wall.
Village
Motivation
Architecture
Instruction
Persuasion
Improve resource production in the paladin's stationed village.
Construct buildings faster in the paladin's stationed village.
Recruit units faster in the paladin's stationed village.
Improve effectiveness of noblemen attacks from the paladin's stationed village. (The paladin must be in the attacking village when the attack arrives, not with the attacking army.)
Defense
Swordplay
Phalanx
Fortification
Boiling oil
Improve the defense of swordsmen at the paladin's stationed village.
Improve the defense of spear fighters at the paladin's stationed village.
Buildings are less vulnerable to siege weapons at the paladin's stationed village.
Improve the effectiveness of the Wall at the paladin's stationed village.
Skill books will be added to your inventory where they can be applied to any eligible paladin. So your paladin must meet the necessary requirements in order to learn or improve on skills, even if you already have the book! If your paladin meets the requirements, you can consume skill books from your inventory or directly on the Paladin Overview screen. A flashing skill icon indicates that the selected paladin meets all of the requirements to consume a skill book.
Respecializing You can respecialize your paladin. This will return all spent Skill books& skill points and you will be able to allocate them again accordingly. This will however cost you some premium points, so it's better to choose a good strategy from the beginning!
Relocating You can relocate your paladin to another village if this village has a statue and enough room in the farm. Relocating takes a specific amount of time. Once relocated, all effects that this Paladin carries will be activated on his new home.
Reviving Paladins count as Cavalry, so if half or more of your Cavalry units fall in battle, the Paladin is lost along with them. If your paladin dies in combat you can revive it in the statue, it takes 6 hours at world speed 1. This time can be halved by using premium points. When your paladin has died, all the effects the paladin has will die with him. So protect him well!
Multiple Paladins in One Village When more than one Paladin is present in a village, each distinct skill they possess will take effect. However, if several Paladins share the same skill, only the highest value applies; their bonuses do not stack. For instance, if one Paladin offers a 3% boost and another provides 9%, the village will benefit from the 9% effect alone.