What unit types are there and why they matter?
In Tribal Wars, units are categorized in various ways to help you understand their roles and recruitment. For example, in the
Rally point, they are grouped as Infantry, Cavalry, Siege weapons, and Other, which corresponds to their recruitment locations: Infantry in the Barracks, Cavalry in the Stable, Siege weapons in the Workshop, the Paladin in the Statue, and Noblemen in the Academy.
However, during battles, units are classified into two or three main
types—Infantry,
Cavalry, and
Archers (if available)—depending on the world’s settings. Each category has unique offensive and defensive roles that significantly impact battle outcomes.
Unit Classifications
Infantry:- Spear fighter
- Swordsman
- Axeman
- Siege weapons (Ram, Catapult)
- Nobleman
- Militia
Cavalry:- Scout
- Light cavalry
- Heavy cavalry
- Paladin
Archers:
Offensive and Defensive Mechanics- Offensive Value: Every unit has a fixed attack value, used against any target.
- Defensive Values: Units have three distinct defenses for General (Infantry), Cavalry, and Archer.
- Each unit’s effectiveness depends on the attacker type.
Example:
Spear fighters excel against Cavalry but are weaker against Infantry.
Swordsmen are strong against Infantry but weak against Cavalry.
Special UnitsNobleman: Reduces village loyalty, usually by
20-35 points per attack. Sending multiple Noblemen in one attack doesn’t increase the reduction.
Nobleman notes:
- Lost after conquering a village, requiring minted coins for a new one.
- Retaking your own village resets loyalty to 25 without needing new coins.
- Mortality depends on Infantry losses (e.g., 1 Nobleman dies if half of the Infantry is lost).
Paladin: Boosts your troops and village, and is classified as
Cavalry, meaning if half of the Cavalry dies in an attack, the Paladin will be lost as well.
Scouts: Only fight other Scouts and follow unique loss rules. After attacking, reveal extra information in the battle report.
Siege weapons: Rams and Catapults have defined combat stats but serve strategic purposes like destroying walls or buildings.
Planning BattlesWith many factors influencing outcomes, precise predictions are challenging. Use the
Simulator located in the Rally point to test different setups and account for bonuses, unit stats, and world-specific rules.
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