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Grepolympia - Greek Cup

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Experience the ancient Greek ball game Episkyros during The Greek Cup! As a member of the Grepolympians team, you will be facing different opponents in matches taking place over 3 days each. For each match, you have an athlete that you can train daily and enter into the matches to score for the Grepolympians. The prizes for participation are laurels, and these can be traded in the event shop for additional resources, spells or other effects. The best alliances will win unique effects at the end of each match and the top 15% players will get to represent the Grepolympians in the showdown against one of four famous Greek teams: Athens War Owls, Spartan Hoplites, Corinthian Pegasi, and Olympian Thunderbolts. In order to become the best and come out on top, you will need to teach your athletes the skills to win against these opponents with varying skillsets, so assign your training points wisely.


Tournament Schedule


Days 1-3 Days 4-6 Days 7-9 Days 10-12
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Athens War Owls

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Spartan Hoplites

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Corinthian Pegasi

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Olympus Thunderbolts


Training


For each match, you have an athlete that you can train. In order to train them, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - units used for training will be permanently taken from the army.

The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold, respectively. These slots remain active throughout all matches. The number of units that can be trained in each slot is limited, and this results in the training time being 1.5 hours per slot.

Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.

The table below provides information about each unit and the training points provided. You can also use gold to allow your athlete to train 20% more effectively over 12 hours. This allows you to gain more training points than would be normal. This effect carries over to the next match if started towards the end of the match's time frame.

The training point values depend on the game speed:
Formula: (Training points * Event length multiplier / Game speed).
 - For 48-hour events, the event length multiplier is 1.75
 - For 72-hour events, the event length multiplier is 1.75
 - For 96-hour disciplines, the event length multiplier is 1.3
 - For 120-hour disciplines, the event length multiplier is 1.4

The number of units per training slot also depends on the game speed:
Formula: Units * Game Speed.

Unit Athens War Owls Spartan Hoplites Corinthian Pegasi Olympus Thunderboltss All Competitions
Points/Unit Points/Unit Points/Unit Points/Unit Unit Limit/Slot
9854c96f8edf8a6aff01c7f9aaadf38b 69 53 53 53 22
d399e122c238401628e5debb3512cd60 58 70 75 58 20
9751623789b7cfac4f68e88f6ca4d9f2 58 75 58 58 20
d8ac6af1ab48ff91df71ba2f9e1da3f8 80 67 67 67 18
b073fae7b7e7d1fc26fda81d81f92df0 213 213 256 234 6
49e4482629e6688df47f9d5e47e56d53 284 284 284 284 4
2205aae03924640845308f82095e3ae8 196 178 196 231 7
664f2f254c63fa2e2b94ad0596f7dec9 2185 1986 1986 1986 1
0c1d3e001eef7ef90bd7a7e2391420e4 2223 2223 2223 2445 1
132b55eab72b2fc87fb182886edf03da 2147 2362 2147 2147 1
0fa4fc013a6faa576c20d4681e7aeb85 1678 1678 1846 2014 1
9c5087f9c40110eed628fc12c8a107b5 1768 1945 1768 1768 1
f9ef930d2d6539c1b0b96071bafc488e 1621 1945 1621 1621 1
3e3ec094f1baa84eec79ac9e65a3dc1c 1805 1805 2166 2166 1
8ec9e344b982d925cd5cbc61ce1c957c 2383 1986 1986 1986 1
7348e6a57e7155e6802b462da258c176 2223 2445 2223 2223 1
10b6e4217600d3d349fc1811b114923c 1964 1785 1785 1785 1
2964d0b2ce419113f66f91e9a3aa220d 2119 2119 2331 2331 1
55eb9bb592a314754d914cc8333964c6 2588
2588
2588
2588
1
5ca89d18a20fc69d0e4cb846896ea4f5 1568
1568
1568
1568
1
a1565270a28bcc62c4207e77243d5aa1 1720
1720
1720
1720
1
  • The values for training points are relative to the game speed (formula: training points × event length multiplier/game speed).
  • The amount of units per training slot is also relative to game speed (formula: units*world speed).


Skills

There are 3 skills for each match which your athlete can learn. Since every opponent has a different strategy, it is recommended to set your skills wisely. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points, you will receive 1 skill point.

Match Athens Spartans Corinthians Olympus
Skill Sets Speed, Technique, Endurance Concentration, Strength, Endurance Concentration, Technique, Speed Spirit, Concentration, Strength
  • Note: As there is a different skill set for each match, the training points gained for each match will reset after the completion of the match.

If the distribution of your skill points is not working out as expected, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.


Match

Your athlete can enter into a match once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. Your personal outcome of the match will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.

Depending on how well your athlete contributed to the match, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.

Laurels Athens War Owls Spartan Hoplites Corinthian Pegasi Olympus Thunderbolts
40 0 - 44.99 s 0 - 49.99 s 0 - 49.99 s 0 - 49.99 s
50 45 - 64.99 s 50 - 69.99 s 50 - 66.99 s 50 - 69.99 s
55 65 - 89.99 s 70 - 79.99 s 67 - 89.99 s 70- 89.99 s
60 90 - 119.99 s 80 - 109.99 s 90 - 114.99 s 90 - 109.99 s
65 120 - 149.99 s 110 - 139.99 s 115 - 134.99 s 110 - 129.99 s
70 150 - 189.99 s 140 - 164.99 s 135 - 159.99 s 130 - 154.99 s
80 190+ s 165+ s 160+ s 155+ s

Rankings

The player ranking is based on the athlete's best result during a match, so each player will appear only once in the ranking.

For the alliance ranking, the contributions to the match of the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a match, each missing member will account for "0" points in the calculations.


Current Score (Community)


The top 15 players of each game world and match will make it to the starting lineup of the Grepolympians and face the opposing teams directly. They are being supported by the top 15% of all players of the match. Their combined points will result in the team's score. The team with the highest score at the end of the match, wins.

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The 4 Greek teams will each start with a set score. Once per match, they will realize that a change in strategy may be in order and then increase their efforts to achieve an even higher score value, meaning that their initial score set at the beginning of the match is updated once before the match ends. This can happen at any time during the match, apart from the final 5 hours of the encounter. Should the Grepolympians be victorious in a match, all players who have participated at least once in every match of The Greek Cup up until this point will receive a community reward.

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In case you missed one of the exciting matches, you may check back on previous scores as well, clicking on the respective opponent’s team crest.


Rewards


In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during The Greek Cup. This includes new awards for the top 15 players of each match.

Player Rewards

Depending on the contribution to a match, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.

Alliance Rewards

At the end of each match, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength or intensity of this effect will depend on where the alliance places in the rankings.
Duration: 14 Days from the enactment of the reward.

Match Reward Effect
Athens War Owls d5c5d45d4437e33ce722cb4f8fc784d0

Athenian Shields

Grants up to +20% defensive bonus in all cities

57b50dee3d80849b7eebe7c73ccf97531st Place: 20%

57b50dee3d80849b7eebe7c73ccf97532nd Place: 15%

57b50dee3d80849b7eebe7c73ccf97533rd Place: 10%

57b50dee3d80849b7eebe7c73ccf97534-10th Places: 5%

Spartan Hoplites cd5b6c60e2c086774ec2c81ca1f0d0fe

Spartan Senses

Grants up to +40% battle points

57b50dee3d80849b7eebe7c73ccf97531st Place: 40%

57b50dee3d80849b7eebe7c73ccf97532nd Place: 30%

57b50dee3d80849b7eebe7c73ccf97533rd Place: 20%

57b50dee3d80849b7eebe7c73ccf97534-10th Places: 10%

Corinthian Pegasi 07782b6ae398843a85719b509271b6af

Corinthian Commerce

Grants up to +40% resource production

57b50dee3d80849b7eebe7c73ccf97531st Place: 40%

57b50dee3d80849b7eebe7c73ccf97532nd Place: 30%

57b50dee3d80849b7eebe7c73ccf97533rd Place: 20%

57b50dee3d80849b7eebe7c73ccf97534-10th Places: 10%

Olympus Thunderbolts 2ff5777978448c36a6a3fccde8b9ee5b

Gods Swords

Grants up to +20% attack strength, land or naval

57b50dee3d80849b7eebe7c73ccf97531st Place: 20%

57b50dee3d80849b7eebe7c73ccf97532nd Place: 15%

57b50dee3d80849b7eebe7c73ccf97533rd Place: 10%

57b50dee3d80849b7eebe7c73ccf97534-10th Places: 5%


Community Rewards

If the Grepolympians win their match against their opponents, all players who paticipated in a match before this victory will benefit from great community rewards:

Match Reward Effect
Athens War Owls f35fec3f2222fc70a81e28d7fd5f5126

Athenian Celebrations

The cost and duration of City Festivals is reduced by 25% for 7 days.
Spartan Hoplites 7de9acab51eb1379547c52af3e5f0732

Spartan Celebrations

The cost and duration of recruitment of regular land units is reduced by 25% for 7 days.
Corinthian Pegasi 179e203ebdd139500735e9f8823361c0

Corinthian Celebrations

The cost and duration of construction of Colony ships is reduced by 25% for 7 days.
Olympus Thunderbolts 31a519f77b2b0c8a7ddf3082d2f341a6

Divine Celebrations

The favor cost for god's Spells is reduced by 10% for 7 days.


Shop


After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:

Item Price Description
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Archer Reinforcement V

35 Laurels Your city will continuously receive Archers.
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Hoplite Reinforcement V

35 Laurels Your city will continuously receive Hoplites.
8a239ec0c9fd61f36a435e84caf94113

Swordsman Reinforcement V

35 Laurels Your city will continuously receive Swordsmen.
63546d67cbc6da2281d6d1944e33d87d

Sligners Reinforcement V

35 Laurels Your city will continuously receive Slingers.
95d97b49c3297fc37a4ac6430973030a

Increased resource production (epic) V

50 Laurels Your people are extraordinary motivated.

The resource production in your city is increased.

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Light Ship Reinforcement V

55 Laurels Your city will continuously receive Light Ships.
(level IV on worlds without Aphrodite for 35 Laurels)
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Bireme Reinforcement V

50 Laurels Your city will continuously receive Biremes.
(Only available on worlds without Aphrodite)
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Sirens Reinforcement III

130 Laurels Your city will continuously receive Sirens.
(Only available on worlds with Aphrodite)
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Tyche’s Encouragement I

65 Laurels Tyche animates your troops to defend your city with a vengeance.

Defending units in the city are 5% more efficient for 7 days.

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Tyche’s Enlightenment I

65 Laurels Tyche ignites the inner flame of your troops.

Attacking units in the city are 10% more efficient for 7 days.

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Tyche’s Celebration of Joy I

100 Laurels Tyche lifts the morale and evokes the joy of living amongst your people.

The cost of city festivals is reduced by 20% for 7 days.

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Harpy Reinforcement IV

200 Laurels Your city will continuously receive Harpies.
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Manticore Reinforcement I

150 Laurels Your city will continuously receive Manticores.
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Eriny Reinforcement I

240 Laurels Your city will continuously receive Erinys.
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Great Land Expansion

240 Laurels 100 extra population will be permanently available in your town.

Limit: 300 population per city.

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Divine Battle Strategy

500 Laurels With Athena's guidance your armies have improved battle strategy for a short duration.

All battle points received while this power is active are increased by 100%, with the exception of battle points from Colony ships and any type of transport ships.


After The Greek Cup ends


If you still have laurel leaves left over at the end of the Greek Cup, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.


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