World Types in Tribal Wars
Each world in Tribal Wars is its own game, with its own settings, players and rankings. Knowing which type of world you're joining helps you choose the one that suits your play style best. You can see the exact settings of any world in game under Help → World settings
- Normal Worlds (Premium): the standard, long-term Tribal Wars experience.
- Normal Worlds (Non-Premium): the standard, long-term Tribal Wars experience, with few Premium features.
- Casual Worlds: a protected, relaxed place to learn the game or play at a calmer pace.
- Classic Worlds: the game the way it used to be. Fewer features, pure strategy.
- Special Worlds (Classic): limited-time worlds for special occasions, built on the classic format with a mixed ruleset.
- Speed Worlds: very fast, short rounds with changing rules.
Table Summary
| Normal (Premium) | Normal (Non-Premium) | Casual | Classic | Special (Classic) | Speed |
|---|
| How to join | Register (pre-registration often possible) | Register (pre-registration often possible) | Transfer only: after losing your last village on a normal world, or manually after 2 weeks on a world | Register | Register | Register for the current round. Note there may be limited non-premium slots |
| Opening schedule | Regularly, announced about a week ahead | Depends on market, usually once per year | When needed, no fixed schedule | Occasionally, no fixed schedule | For special occasions (e.g. birthday, summer) | Rounds announced on the Speed Rounds page |
| Duration | Long-term (many months) | Long-term (many months) | Long-term | Shorter than normal worlds, based on speed factor | Short, fixed run time | A few hours to a few weeks |
| Game speed | 1 to 2x with relative (game x unit) at ~1x | 1 to 2x with relative (game x unit) at ~1x | Standard (1x1) | Up to game speed 5x, unit speed cap at 1x | Fast | Very fast (up to 400x) |
| Premium features | ✅ All | ✅ Few Premium Features | ✅ All | ❌ Mostly switched off | ⚠️ Varies per world | ⚠️ Varies per round |
| Modern features (archers, church, flags, militia, night bonus, quests…) | ✅ Varies per world | ✅ Varies per world | ✅ Mostly active | ❌ Mostly switched off | ⚠️ Partly active | ⚠️ Varies per round |
| Noblemen paid with | Gold coins | Depends on settings | Gold coins | Depends on the world. | Varies | Varies (nobling sometimes disabled) |
| Player protection | Beginner protection + attack limit early on | Beginner protection + attack limit early on | Attack block: you can only attack (and be attacked by) players close to your points. Relaxed and removed as the world ages | Basic | Beginner protection + early attack limit | Varies per round |
| Attacking tribe members | Varies | Varies | Becomes a harmless "visit" | Deals damage | Varies | Varies |
| Events | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ |
| Item transfer | – | – | ✅ Some items can be moved in (not copied, cannot be undone) | – | – | – |
| Win condition | Dominance or other endgame (e.g. Runes) | Dominance or other endgame (e.g. Runes) | Becomes dominance once the protection is removed | Dominance | Dominance (quicker) | Depends on round (e.g. most points, highest ODA) |
| Hall of Fame / Archive | ✅ Kept permanently | ✅ Kept permanently | ✅ Kept permanently | ❌ Reset each time (world is reused) | ❌ Reset each time | ❌ Reset after every round |
| Achievements / Awards | ✅ | ✅ | ✅ | ❌ Not counted ("Classic Winner" badge instead) | ❌ Not counted | ✅ Not counted, not shown on profile |
| Rewards | Endgame rewards | Endgame rewards | Endgame rewards | Badge + prizes granted by the team | Prizes granted by the team | Speed rewards after results are validated. Check Speed world settings for details. |
Normal Worlds (Premium)
The standard, long-term Tribal Wars experience.
- Joining: Register directly. Pre-registration is often possible.
- Schedule: New worlds open regularly and are announced about a week ahead.
- Duration: Long-term (many months).
- Settings: Vary per world (speed, morale, archers, paladin, church, flags, night bonus, tribe size and more).
- Premium: All features available.
- Protection: Beginner protection, plus an attack limit early on.
- Noblemen: Paid with gold coins.
- Events: Yes.
- Win condition: Usually dominance. Some worlds use other endgames, such as Runes.
- Hall of Fame: Kept permanently. Counts toward achievements and awards.
Normal Worlds (Non-Premium)
The standard, long-term Tribal Wars experience.
- Joining: Register directly. Pre-registration is often possible.
- Schedule: New worlds open depending on market, usually once a year.
- Duration: Long-term (many months).
- Settings: Vary per world (speed, morale, archers, paladin, church, flags, night bonus, tribe size and more).
- Premium: Few features available.
- Protection: Beginner protection, plus an attack limit early on.
- Noblemen: Depends on setrtings.
- Events: No.
- Win condition: Usually dominance. Some worlds use other endgames, such as Runes.
- Hall of Fame: Kept permanently. Counts toward achievements and awards.
Casual Worlds
A protected, relaxed place to learn the game or play at a calmer pace.
- Joining: Transfer only, no direct registration. There are two ways in:
- after losing your last village on a normal world
- manually, after being registered on a world for at least two weeks
- Item transfer: Some items can come with you. They're moved, not copied, and the transfer can't be undone.
- Schedule: Opened when needed, no fixed schedule.
- Premium: All features available.
- Attack block: You can only attack, and be attacked by, players close to your points.
- Tribe attacks: Attacks on your own tribe members become harmless "visits".
- Noblemen: Paid with gold coins.
- Events: Yes.
- World ageing: The attack block is gradually relaxed, then removed, and a dominance win condition is set. You can then transfer to the newest casual world if you'd like to stay protected.
- Hall of Fame: Kept permanently. Counts toward achievements and awards.
Classic Worlds
The game as it used to be: no Premium, fewer features, pure strategy.
- Joining: Register directly or via pre-registration.
- Schedule: Occasionally, no fixed schedule.
- Duration: Shorter than normal worlds.
- Premium: Mostly switched off.
- Features: Most modern features are switched off (usually archers, church, flags, militia, night bonus, quests and morale).
- Noblemen: Depends on the world.
- Tribes: Smaller than on normal worlds.
- Events: No.
- Win condition: Dominance.
- Hall of Fame: Reset each time, because the world is reused.
- Achievements: Results don't count toward regular achievements or awards.
- Rewards: "Classic Winner" badge, plus prizes from the team.
Special Worlds (Classic)
Limited-time worlds for special occasions, built on the classic format.
- Joining: Register directly.
- Schedule: Tied to an occasion (e.g. birthday, summer special).
- Duration: Short, fixed run time.
- Premium: Depends on the world. Check the announcement.
- Features: Mixed ruleset. Modern features such as archers, militia, scavenging or gold coins may be active.
- Protection: Beginner protection and an early attack limit.
- Tribes: Small.
- Events: No.
- Win condition: Dominance, reached quicker than on other worlds.
- Hall of Fame: Reset each time.
- Achievements: Results don't count toward regular achievements or awards.
- Rewards: Prizes from the team.
Speed Worlds
Very fast, short rounds with changing rules.
- Joining: Register for the current round.
- Schedule: Listed under Speed Rounds in the top menu (current, upcoming and past rounds).
- Duration: A few hours to a few weeks per round.
- Speed: Up to 400 times faster than normal.
- Rules: Change every round, for example:
- Cata round: Nobling is usually disabled. The highest village points wins.
- Bash round: Nobling may be disabled. The highest ODA (Opponents Defeated as Attacker) wins.
- Other victory conditions include most villages, #1 player or #1 tribe.
- Special rules: Some rounds don't allow account switching, or allow only one account per device.
- Events: No.
- Hall of Fame: None. The server resets after every round.
- Achievements: There is speed badge for players who were in leading tribe at the end of round. Master of Speed.
- Rewards: Check Speed World settings. Handed out shortly after the round ends and the results are checked.
- Availability: Not every language version has its own speed world. Speed worlds may be scheduled at the market's discretion.
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