Chapter XX - The Power of Music

Chapter XX - The Power of Music

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Chapter XX - Settlement Buildings

Settlement Overview

With this chapter comes a new set of challenges and opportunities. You’ll unlock the next tier of Ascended Goods, allowing your Merchant to trade up to nine different goods after upgrading your Trader to level 9.

City planning becomes more strategic than ever: some settlement buildings must be placed directly next to your Manufactories, while others need to be connected to the portal to function. As you progress, you’ll need to make careful decisions about space management, production priorities, and resource allocation to advance through the technology tree efficiently.

Settlement Buildings

The settlement introduces several new buildings, each playing a unique role in producing resources and unlocking technologies. While many interact closely, the key structure at the heart of this chapter is the Harmony Grove.

Harmony Grove

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The Harmony Grove serves two essential functions:
  • Storage Hub – It holds all chapter-specific resources.
  • Production Center – Produces Bars 8770095f8a802b9eab09f272203355b3 and, at higher levels, Songs 00dfc0b2200a405bbfcad2efdf9867da.
  • Bars 44347cc0f462686e3f334e70fe461468 are the only capped resource in this chapter and are required for multiple technologies.
  • Songs 2f802d4cece90a850fb7c4bc21d66fbe are unlocked by upgrading the Harmony Grove and are needed for late-game research and further upgrades.

Upgrading the Harmony Grove also requires Ensemble resources: Melody 40fd208381c77fe715aaae090fed31d5, Accompaniment7852e9f30afed1eb0a2db9252ad6ee2b and Rhythm 7a05a52b0a144db8725f6a40af0f0cf8 obtained from Ensemble Buildings.

Tip: Ensembles are consumed when used for upgrades, so you’ll need to construct additional ones to continue progressing.

Upgrading the Harmony Grove provides:
  • Access to Songs production
  • Increased storage for Bars
  • Additional production slots
  • A boost to overall settlement productivity
Harmony Grove can be upgraded up to level 4, and with every upgrade the building's size change.

Instrument Makers

Three dedicated manufactories produce the instrument resources required to craft Songs within the Harmony Grove, and they cannot be upgraded:

Violin Maker → Produces Plucked Violins a37e0495e75c3f7bd3b55f97f4974a81

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Flute Maker → Produces Horn Flutes300acf5cecbd2c99dece27267e7881b7

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Drum Maker → Produces Barrel Drums7303db2f4a954553b1111865c23d506e

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These resources are essential for both Song production and for constructing the Ensemble Buildings used to upgrade the Harmony Grove.

They must be connected to specific types of Manufactories:
Violin Maker → Refined Manufactories 2fede709986165fe03d03192fde1b866(Crystal, Scrolls, Silk)
Flute Maker → Precious Manufactories e3e0f4767c39f57bb03986bcb8d423fb(Elixir, Magic Dust, Gems)
Drum Maker → Basic Manufactories b9383525930a9619ccdd00adbc97e2b4(Marble, Steel, Planks)
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Each offers four production cycles: 3h, 9h, 1d, 2d, with varying resource costs.

There is no storage cap on these instrument resources, allowing continuous production.

Ensemble Buildings

Ensemble Buildings serve two purposes:
  • They unlock resources required to upgrade the Harmony Grove.
  • They provide a production boost for Bars within the Harmony Grove.

There are three types of Ensembles and cannot be upgraded:
Violin Ensemble → Produces Melody3e0364f42bea8b6aa7a8d999fe4f9c5d

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Flute Ensemble → Produces Accompanimentbfdd71482d8f4dd1a3f04dd8aa86bfb1

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Drum Ensemble → Produces Rhythmf86a6d5a390918bbeea87a071b0befc2

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Important:
Ensembles are not stackable. Once you use them to upgrade the Harmony Grove, they’re consumed, and you must build additional ones to progress further.

Each constructed Ensemble also grants a cumulative production bonus for Bars, accelerating overall resource generation.
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